ASSIMILATION
Assimilation is a world infected by blood, greed, and death. The planet has bled itself dry, and offers nothing but flesh and bone to its hungry denizens. Natural resources such as wood, stone, and oil are only found growing on the bodies of humans and animals.
PROJECT DESCRIPTION
This is a worldbuilding bible project I created in a class for my game design degree. I worked alone on it. Over the course of a semester, I concepted, created, and polished a large, detailed world bible to show to industry professionals in a presentation.
For the world bible document, I created cultures, maps, biomes, ecologies, and a story treatment for my world. During class periods, I had long feedback and critique sessions with my peers, taking notes and refining aspects of my world to polish it further.
The quick and dirty list of what I did and what I learned is down here
WHAT I DID
CULTURES - Created multiple cultures for countries with governments, economies, customs, religions, and more
MAPS - Created a full world map featuring realistic tectonic plates, water currents, mountain ranges, and more
BIOMES - Created biomes with a horrific twist while maintaining realistic climates and topology
ECOLOGIES - Created ecologies of plants and animals for multiple biomes
TREATMENT - Created a story treatment for pitching the world to industry leaders
WHAT I LEARNED
LONG CRITIQUE SESSIONS - Partook in long, multiple-hour critique sessions of every part of my world weekly
PRESENTING TO INDUSTRY LEADERS - Gained experience presenting my project to multiple industry leaders
LARGE-SCALE NARRATIVE DESIGN - Gained experience in large-scale narrative design, maintaining a world and theme