DREAD IT
DREAD IT
DREAD IT is a tense, strategic horror game. You play as Peggy, a jaded, retired detective who was roped up into the horrifying schemes of the Pillar, an eldritch being whose curse has been affecting her friends and family. She uses traps and tools to try to exorcise the Pillar and its emissaries from this world for good.
PROJECT DESCRIPTION
Student project for game design degree
I served as the systems designer
12 team members
Custom C++ Engine
October 2023 - November 2024
As the systems designer, I was responsible for designing the core gameplay loop, the enemy behavior, and all the traps and tools that the player can use. I worked with the programmers and other designers to create a satisfying and tense experience. I also helped create the scenario and narrative for the game.
The quick and dirty list of what I did and what I learned is down here
WHAT I DID
CORE GAMEPLAY - Designed level-by-level gameplay loop to create a tense atmosphere and encourage strategic thinking
ENEMY BEHAVIOR - Designed complex behavior for the enemy that stalks the player in each level
PLAYER TRAPS AND TOOLS - Designed and balanced the traps and tools the player uses in gameplay
PROTOTYPING - Created game prototype for playtesting in Unity while custom engine was being developed
WHAT I LEARNED
WORKING WITH SPLIT DEPARTMENTS - Learned how to work on and advocate for a design department in a larger team
CUSTOM ENGINE WORKFLOW - Gained experience working in a custom C++ engine created by team programmers
INTRA-ACTIVE SYSTEMS DESIGN - Learned to create simple yet deep combat systems that work well both alone and together
EXTENSIVE PLAYTESTING - Gained experience running playtests, both short prototype sessions and long full-game sessions
DESIGN WORK