HYPERFIST
HYPERFIST
HYPERFIST is a fast-paced, comic styled, first person melee combat game all about delivering the most radical punch. You play as a local punk who wants nothing more than to punch some bad guys, and your prayers are answered when a corporation of robots arrives from space to purchase the Earth.
PROJECT DESCRIPTION
Student project for game design degree
I serve as the design lead
25 team members
Unreal Engine 5.4.4
In development since April 2024
As the combat designer, I design, balance, and polish the player movement and attacks, the 6 enemies, and the final boss. I work closely with our programmers, artists, and audio designers to create a fast, deep, and stylish combat experience. I also design and balance the rank and style systems that incentivize the player to punch with deliberation and on-the-fly thinking.
The quick and dirty list of what I did and what I learned is down here
WHAT I DID
PLAYER ATTACKS - Designed, balanced, and polished all player abilities, effects, and stats
PLAYER MOVEMENT - Designed all player movement, tuned specifically for game levels
ENEMY ATTACKS - Designed attacks, weaknesses, strategies, stats, and balance and polish for 6 enemies and a boss
ENEMY BEHAVIOR - Designed enemy behavior, states, and player interactions for all enemies
SUPPORTING SYSTEMS -Designed, balanced, and polished combo system, bonus system, and others
SCRIPTWRITING & VOICE DIRECTION - Wrote scripts for all cutscenes and directed voice cast in recording booth
WHAT I LEARNED
WORKING ON A LARGE TEAM - Worked on a large team of 21, with programmers, designers, artists, and audio designers
LEADING A DEPARTMENT - Led the design department, ran meetings, directed others
UNREAL ENGINE 5 WORKFLOW - Started with no experience in Unreal, learned blueprints and level design
BALANCE FOR ACTION GAMES - Gained a lot of experience in balancing combat in a large and deep action game
DESIGN WORK